How to convert the file from U3D to PCG?

Conversion from U3D to PCG

The conversion of the U3D file to PCG file is the process of changing the form of the presentation of the data, and not the data itself. Data conversion is a process performed for the requirement of the computer technology. We as end users are primarily interested in the substantive content of the file. The machines see the data in the files in a completely different way. They are not interested in the content. What they are interested in is the appropriate form or presentation of data, so that they could decipher its contents.

Despite the fact that the data are in the final form the strings of ones and zeros, they must be strings ordered in such a way as to be legible for a specific application or platform. Every time, when data is to be forwarded, they must be converted to a readable format for the next application - we are interested in the PCG output format. Data included in the U3D file can be converted not only for the requirements of another application, but also for transfering them to another computer system.

Export and import of data and a manual conversion

A data conversion is normally an automated process to some extent. The effect of the operation of one of the program is automatically the input for another application (some applications provide the possibility to automatically save the work done on the file U3D file to the PCG format - EXPORT data). After exporting, you can easily perform IMPORT of the data in another application. If this is not possible, we can try to independently perform the conversion process from U3D to PCG. To obtain a matched structure of the data, it is necessary to use an appropriate converter. A list of software to perform the conversion you are interested in can be found at the top of this page. File Converter - is a binary code translator compensating for differences in the code or making it a true translation, so that another machine or program understood it. For us, as users, the visible change will be only a different file extension - PCG instead of U3D. For machines and software it is the difference between understanding of the contents of the file and the inability to read it.